![]() The application will have a Droid class and a Board class. The droids will have the usual attributes: damage they inflict and hit pointsįor the sake of simplicity we will use very simple structures.A droid has a range and can fire at droids within its range.A droid can move one tile per turn in either direction to any of the adjacent unoccupied tiles. ![]() We’ll make it a turn based game so we can follow the whole AI unfold, but it can be easily turned into a realtime game. The arena will be a board and droids will be placed randomly on it. Imagine an arena where droids will battle it out amongst them and whichever droid is the last one standing is the winner. The objective is to occupy the starting spaces of the opponent first. Players take turns moving a piece to an empty adjacent square or hopping over one adjacent piece in a sequence of hops. Board game:Halma Visually similar work Card game:Hocus-Pocus Conjurocus Created around the same time Card game:The Game of Wang From same collection Card game:Snap Uses same medium. Halma is a strategy board game (written in Java). An Exampleīefore we jump right into the fun bit, let’s draft up a plan of what we want to achieve. The objective is to occupy the starting spaces of the opponent first. It’s easier said than done, but we can use a lot of tricks to achieve some really good, seemingly random and “intelligent” behaviours. The goal is to try to fool the player into thinking that the other “intelligent” entities are controlled by humans and not by a machine. It’s more the illusion of intelligence and thoughtful action performed by the entities than an actual intelligent reasoning driven behaviour. What is AI?Īrtificial Intelligence is the human-like behaviour exhibited by the entities participating in the game. This article will try to explain how to design a very simple but extendable AI system loosely based on the concept of Behaviour Trees. Game AI is a very broad subject and while there is a lot of material out there, I didn’t find something that introduces the concepts gently and at a slower, more understandable pace.
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